Actually Playing One important thing to notewhen you build multiple decks, you only need 4-of every card
Its a Constructed-caliber, flexible removal spell that fits into any deck
Angelic Accord acts as a creature factory in builds like this, potentially netting you up to sixteen power worth of flyers every turn cycle
The side-loading pocket design keeps cards securely in place, preventing them from slipping out during transport or page flipping
However, if you build a barracks, then you can start producing marines, which can then gain you advantages in combat, worker harass, controlling the map, and so on
It pairs perfectly with cheap artifacts like Ornithopter and Mishra's Bauble, making it a natural fit for any token-fueled Affinity strategy that wants to snowball board presence